![]() Some brightness, contrast, simple color balance, maybe additive mode (for particles). That way, for example, if I want to make a crowd of 3D people marching, or huge fleet of battleships, I don't need to render them all at once, but 10, then 10, then 10 (with various distance), and compose them over each other.Īnd the other importang thing, I'd like to do (don't know if it's possible) is a simple color correction. The reason why I asked, is more like 3D animation compose over 3D animation. The reason LW was created was to add 3D to video projects with the Video Toaster, so surely it should be quite easy to composite 3D into videos and do various effects. ![]() How exactly do you mean? Like having a BG video and putting e.g. Thats what I used in my BSG-Viper animation.ģ. Particle systems do not exist inside LW's internal engine, you can however use Sparks for particlesFX. No, unfortunately, in LW 5 you can either keyframe everything or nothingĢ. Really cool upgrade Darkelf, I love how the camera shakes when the ship engages its main engines!ġ. Can I delete keyframe at just Y position, not affecting others?Ģ) I can't find particles on Lightwave? Do Lightwave have them at all, or they are plugins? Maybe they are in modeler (that I barelly touched so far).ģ) Did Amiga had some composite app, so I can render several passes (with alpha) in Lightwave, and just slap them on top of eachother? Or they did that with hardware video mixers, back at the time? When I delete key at Y position, it also deletes on Z and X position (maybe even on rotation). I'll see yet.ġ) I tried this now when I was fixing the motion of the ship. Or maybe some totally other theme (fantasy medieval). ![]() Maybe, for hte next anim, some flying through asteroid fields, with much faster/aggresive camera and movement then this. I'll move on the next animation, I hope, for first anim, this wasn't so bad. Fixed the ship movement, so it starts to raise a bit slower, not fast like before Now, the ship is not in full dark all the time. Added one red animated light, to simulate like alarm effect. I've tried to fix some thigs that bothers me most. Without your help, my progress would me much slower. I've also heard about Art Department Pro that can do such conversions. mov for internet uploading.Īnother approach is to convert the IFF24 pics to Anim5 directly in AutoFX.Ī third approach is to use Wildfire to convert IFF24 pics to yafa anims, which then can be played back with YafaPlayer. tif format, since I can then transfer them to a PC and use a video editing program to join them into an. Scala can then playback the anim, and you can also add music in the Background.When its done, I then use Scala Infochannel's Animlab to convert the IFF HAM8 pics to Anim8L, which is the fastest Anim format I have tested so far.When the scene is rendered, I use ImageFX's AutoFX hook program to convert the IFF24 pics to IFF HAM8.*.Okay, here's what I do in both real and emulated Amigas: How can I preview it on my (winuae) Amiga? What software? And how do I transfer to PC? I tried with After Effects, but it doesn't suport iff's.ġ. 1) Ok, so I rendered my first animation (iff images).
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